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This bar fills recharges rather quickly over time, meaning you'll frequently have the opportunity to use your powerful magic attacks. Magic is regulated by an energy bar that sits below the health meter at the top of the screen. The blue knight could summon icicles from the air and a frozen fist from the earth, while the green knight could shoot emerald energy bursts in front of him. Based on what we played and saw, the orange knight could produce various fire attacks, such as a fireball or a flame augmented melee swing. Pulling and holding the right trigger allows the four face buttons to initiate different magic attacks. When close to an enemy, throws can also be performed with the strong attack button. Each character has a weak and strong attack, which can be combined to juggle your enemies in the air with multihit combos. In both, it was possible to maneuver the character between foreground and background like in cooperative arcade games of old such as The Simpsons Arcade, instead of being confined to a single movement track. We got a chance to play through two levels at the Independent Games Festival booth at GDC 2007 in San Francisco. The game continues the same kind of layered 2D side scrolling style that made Alien Hominid so appealing, but adds a deeper combat system to make things more interesting. Each knight has a sword or mace for melee attacks and the capability to bust out four types of magical assaults, though the magic is different for each color of knight.
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#Summoning the behemoth castle crashers 2 Offline
Castle Crashers supports four player offline cooperative play where you and your friends can take control of four different colored knights. Their new game, Castle Crashers, seems poised to deliver all the fast-paced and often quite funny action of their previous effort and more.
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Developer The Behemoth's previous title, Alien Hominid, recently blasted back into public consciousness with its release on the Xbox 360 Live Arcade.